We are raising sponsorship support for the Math X-plorer university outreach program. Your contribution helps us run an engaging math-based learning experience for school participants.
Reference: Donation Math X-plorer
For transparency and trust, here are the key people managing this program.
Math X-plorer is a dynamic learning journey with 5 interconnected activities that build progressively on one another.
The Math X-plorer program guides students through a series of linked activities. They begin with Shopping n Cooking to practice budgeting and measurement, then progress to an Equation Builder challenge, test quick mental calculation in the Math Boss Battle, reflect on Desire vs. Needs when making spending decisions, and finally apply budgeting skills in a board game called Let's Travel. The progression shows how the activities build on one another—from foundational arithmetic and budgeting skills to complex decision-making under time pressure.
Help students manage a budget and apply arithmetic in a realistic grocery-shopping and cooking situation.
Play money, menu cards, food and drink items (e.g., cornflakes, bread, jam, milk, water, cordial), measuring cups/spoons, a weighing scale.
Points reward both accuracy and soft skills:
Students practice working within a budget, converting measurements and quantities, and collaborating as a team—skills vital for everyday life.
Develop students' ability to form and evaluate simple mathematical equations using basic operations.
Number cards, mathematical symbol cards, whiteboard and markers.
This activity encourages strategic thinking and reinforces arithmetic operations in a competitive yet cooperative setting.
Strengthen quick-thinking skills so students can solve math problems confidently under time pressure—similar to making real-life decisions that require fast reasoning.
A set of quiz questions, a buzzer (or bell), and a score sheet.
This fast-paced "boss battle" game motivates students to recall facts quickly while maintaining accuracy.
Bridge the gap between solving math problems and applying budgeting skills by encouraging students to think critically about their spending choices.
This reflective activity teaches students to distinguish between essential and optional purchases, fostering responsible financial decision-making and preparing them for real-world budgeting scenarios.
Teach budgeting and decision-making in a simulated travel scenario, helping students manage money and plan activities over a day.
Game board, dice, tokens, play money, planning sheets, question cards and HOTS cards.
The game mirrors real-life travel planning—students must decide where to spend limited resources, weigh "wants" versus "needs," handle unexpected costs and keep track of time and money. This is practical financial literacy in action.
Interactive filter for the item categories from the sponsorship document.
| Category | Item Group | Estimated Cost |
|---|---|---|
| Learning & Games | Explorace stationeries and printed materials | RM 100 |
| Food & Beverage | Food and beverage materials | RM 300 |
| Learning & Games | Game and learning materials | RM 40 |
| Learning & Games | Art and drawing materials | RM 48 |
| Event Operations | Hamper prizes | RM 300 |
| Event Operations | Promotional items (banner and bunting) | RM 80 |
| Event Operations | Souvenir for school | RM 50 |
| Event Operations | Certificate and lanyard | RM 140 |
| Event Operations | Official uniform | RM 1,225 |
| Food & Beverage | Refreshments (105 pax) | RM 2,100 |
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